Team

Mark Simonlehner MSc

  • Junior Researcher Institute of Health Sciences
  • Department of Health Sciences
Location: B - Campus-Platz 1
P: +43/2742/313 228 578

Study programmes

  • Physiotherapy (BA)

Departments

  • Health Sciences

Short profile

  • 2017-Today: Master program: Health- and rehabilitation technology
  • 2013-2017: Bachelor program: Biomedical Engineering
  • 2010-2011: Carpenter
  • 2004-2009: Holztechnikum Kuchl

Projects

Publications

Simonlehner, M., Dumphart, B., & Horsak, B. (2024). GaitRec-VR: 3D Gait Analysis for Walking Overground with and without a Head-Mounted-Display in Virtual Reality. Scientific Data, 11(1), 1099. https://doi.org/10.1038/s41597-024-03939-0
Horsak, B., Puhr, M., Prock, K., Simonlehner, M., & Dumphart, B. (2024). To undress or not: Effects of clothing conditions on smartphone-based 3D markerless motion capture. Gait & Posture, 113, 96–97. https://doi.org/10.1016/j.gaitpost.2024.07.111
Simonlehner, M., de Jesus Oliveira, V. A., Prock, K., Iber, M., Horsak, B., & Siragy, T. (2024). Sonification can alter Joint Alignment for Personalized Rehabilitation: Evidence from a Controlled Pilot Study. Gait & Posture, 113, 212–213. https://doi.org/10.1016/j.gaitpost.2024.07.229
Horsak, B., Prock, K., Krondorfer, P., Siragy, T., Simonlehner, M., & Dumphart, B. (2024). Inter-trial variability is higher in 3D markerless compared to marker-based motion capture: Implications for data post-processing and analysis. Journal of Biomechanics, 112049. https://doi.org/10.1016/j.jbiomech.2024.112049
Teufl, G., Simonlehner, M., Prock, K., & Horsak, B. (2024). Comparing Jump Height Estimated From A Virtual Reality Head-Mounted-Display and Force plate. ISBS Proceedings Archive, 42, 922. https://commons.nmu.edu/isbs/vol42/iss1/213/
Totorean, A., Lancere, L., Horsak, B., Simonlehner, M., Stoia, D. I., Crisan-Vida, M., Moco, D., Fernandes, R., Gere, A., Sterckx, Y., Zulkarnain, A., Gal-Nadasan, N., & Stoia, A. (2024). Heart Rate and Surface Electromyography Analysis to Assess Physical Activity Using a Virtual-Reality Exergame. In N. Herisanu & V. Marinca (Eds.), Acoustics and Vibration of Mechanical Structures—AVMS-2023 (pp. 139–146). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-48087-4_15
Horsak, B., Simonlehner, M., Dumphart, B., & Siragy, T. (2023). Overground walking while using a virtual reality head mounted display increases variability in trunk kinematics and reduces dynamic balance in young adults. Virtual Reality. https://doi.org/10.1007/s10055-023-00851-7
Zulkarnain, A. H. B., Totorean, A., Gere, A., Cruz, E., Horsak, B., Lancere, L., Schöffer, L., Simonlehner, M., Crișan-Vida, M., Fernandes, R., & Sterckx, Y. (2022). Development of a social inclusive immersive virtual reality exergame to promote physical activity. Book of Proceedings FOODCONF. Fourth International Conference on Food Science and Technology, Budapest, Hungary. http://www.foodconf.hu/poster/P4000/68.pdf
Horsak, B., Simonlehner, M., Schöffer, L., Dumphart, B., Jalaeefar, A., Husinsky, M., & Siragy, T. (2022). Walking overground in a room-scale Virtual Reality Environment: a motor control perspective. 9th World Congress of Biomechanics, Taipei, Taiwan.
Horsak, B., Simonlehner, M., Schöffer, L., Dumphart, B., Jalaeefar, A., & Husinsky, M. (2021). Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics. Frontiers in Bioengineering and Biotechnology, 9, 1236. https://doi.org/https://doi.org/10.3389/fbioe.2021.780314